Built for escape rooms operators

Escape rooms with per-room scheduling, private-only bookings, and no per-player fee.

Escape rooms have the highest booking-fee margin of any experience vertical — you deserve a platform that doesn't take a cut. TripStub runs your rooms free.

We've been there

What escape rooms operators keep telling us.

The three Monday-morning headaches we optimize away. If you run a escape rooms business, you've probably had all three this quarter.

Per-player fees are brutal at this price point

$35/player × 6 players × 10% fee = $21 per room lost. Across 8 rooms × 6 slots × 365 days = $367k/year in a busy venue. TripStub is $0.

Private vs public group logic

Most rooms are private-only; some go public at low occupancy. TripStub handles both: 'book all 6 seats' vs 'join with 3, fill to 6, or solo-run the room' logic baked in.

Reviews and reorder in one flow

A group loved Room 1 and wants to book Room 2. TripStub sends a post-experience email with a review request and a one-click rebook CTA to another room — same party, prefilled guest list.

"Per-player fees are brutal when the check size is small. Private-group bookings need their own logic. Post-experience rebook-to-another-room is the easiest repeat-visit mechanic you'll find. That's the escape-room brief."

Composite escape-room operator, Recurring theme from our operator interviews

What you'll actually use

The escape rooms operator's toolbox.

Every feature below is in the free plan. No 'enterprise tier' that gates the capability you need once you start growing.

Per-room schedule

Each room has its own time grid, its own difficulty, its own max players, its own buffer between groups for reset.

Private-group enforcement

Toggle per room: private-only, auto-go-public at 24h, or always public. Booking flow adapts to room policy without operator-side config.

Buffer/reset time

Configurable cleanup/reset between groups. Next booking can't start until reset time has elapsed — enforced at the schedule level.

Difficulty + team-size hints

Show difficulty rating, recommended team size, language support at booking. Pre-event email reminds players of escape room etiquette.

GM assignments + break tracker

Game masters assigned per slot, with automatic lunch-break holes in schedule. Payroll export by GM with hour totals.

Reviews + rebook to another room

Post-event email thanks the team, asks for a review, offers one-click rebook to a different room at their next available slot. High-LTV mechanic.

Distribution

The channels escape rooms operators actually book on.

Push inventory once. Let availability fan out to the channel managers and OTAs your travelers already use.

Own-site booking

Google Things to Do

Viator

Peek

Klook

TripAdvisor Experiences

Leaderboards + repeat-visit mechanics

TripStub ships per-room escape-time tracking out of the box. Record team escape times against the room's leaderboard, surface it on your own-site checkout, drive repeat visits by teams wanting to set a new record. No bolt-on needed.

The math

What escape rooms operators save.

Run the numbers on your actual volume. Most operators we talk to save $8k–$35k/year just by skipping the per-booking fee.

Here's the honest math for a small operator running 100 bookings / month at $80 avg.

TripStub

You

Monthly

$0 / mo

Per booking

$0

Est. annual

$0

  • Every capability
  • Unlimited everything
  • Full API access
  • Email support

Typical SaaS

Monthly

$99 – $499 / mo

Per booking

0 – 2%

Est. annual

~$2,400 – $8,000

  • Core features
  • Limited integrations
  • Custom channels (paid add-on)
  • Advanced reporting (top tier)

OTA commission model

Monthly

$0 / mo

Per booking

15 – 30%

Est. annual

~$14,400 – $28,800

  • Marketplace traffic
  • You own the customer? No.
  • You set the price? Not really.

Ready to run your escape rooms business without the tax?

60-second signup. No credit card. Every capability included from day one.